Station Decimus
A sci-fi push-your-luck card game where the only thing more dangerous than the station is the other players.
2-6 Players | 30-60 Minutes | Ages 10+ | Competitive | Push-Your-Luck | Hidden Information | Take That
A sci-fi push-your-luck card game where the only thing more dangerous than the station is the other players.
2-6 Players | 30-60 Minutes | Ages 10+ | Competitive | Push-Your-Luck | Hidden Information | Take That
The Aurora Project launched seven space stations into the galaxy - humanity's greatest achievement. Decades later, an eighth has emerged on the edge of the system, battered and lifeless. Its name: The Decimus. Nobody knows where it came from. Nobody knows what's inside. Your crew is first on the scene. So is everyone else's.
Every player faces the same dangers. What separates winners from losers is knowing when to push further, and knowing enough about the players around you to use them.
Station Decimus is a competitive push-your-luck card game of scavenging, sabotage and survival. Over four missions your crew of scavengers will explore The Decimus alongside your rivals, gathering the most valuable loot possible and making it back to your ship alive. Loot cards do more than score points though - find the right one and you can steal from another player's hand, look at what they're carrying, or save yourself from an encounter that would otherwise end your run. Nobody knows what anyone else is holding. Bluffing about it is half the game.
"Diamant on steroids. Great fun." - BGG Review
Each mission follows the same tense loop.
Players explore the station together, revealing encounter cards as they go. Once enough of an encounter type appears to trigger it, it will wipe out everyone still aboard. You never know exactly when the worst ones are coming. The encounter deck is shared, so everyone faces the same odds. What you do with those odds is entirely up to you.
Each turn every player secretly decides: push your luck and explore further, or return to the safety of your ship? Everyone reveals simultaneously. Players who make it back bank their loot. Players who stay risk everything for the chance of more.
After four missions, whoever has banked the most valuable loot wins. The stories of how it was won, and lost, tend to be more memorable than the final scores.
Four crew members. Four missions. Each used exactly once. Choose wrong and you'll spend the last mission with your weakest hand.
Doesn't ask for permission. The Enforcer lets you fix the turn order - boss your way to the front where the best loot is, or march everyone else into the danger ahead of you. Either way, you're in control.
The only crew member who can see what's coming. The Tracker can look at the next card in the encounter deck before anyone commits to exploring. Information is power - especially when the next card could kill everyone.
Gets more from the loot than anyone else. The Scientist can redraw loot cards you've already collected, turning average finds into something far more valuable. If you're going to risk your life on the station, you might as well make it worth it.
Doesn't make decisions. Copies them. The Minion blindly follows another player's choice to explore or return - whatever they do, the Minion does too. It sounds simple. In the right situation, hiding behind someone else's bravery is the smartest move in the game.
Like the look of the crew? Sign up below and you could appear in the final published game! I'll be drawing real backers as crew members.
Push-your-luck games create memories. Station Decimus was designed to create as many of them as possible.
The player in last place who keeps pushing long after everyone else has retreated, gathering loot round after round until the whole table is cheering them on. The Tracker who saw the alien coming and said nothing. The time where the alien card appeared twice in the first two rounds and wiped out the entire table - and everyone loved it.
The tension before the reveal. The bad decision you'll be talking about on the way home. The comeback nobody saw coming.
Station Decimus is heading to Kickstarter in early 2027. Sign up below for:
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First to know when the Kickstarter launches - plus 50% off the expansion
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