Everything on this page comes directly from building Station Decimus, a board game I'm designing and self-publishing on Kickstarter with no ad budget. The articles cover board game design and mechanics (push your luck, quarterbacking, ticking clocks, limited communication), prototyping and playtesting, pitching to publishers, and the full story of building a Kickstarter audience from scratch using only organic marketing. If you're making a board game yourself, this is the stuff I wish I'd found earlier.
Categories:
How to Make a Board Game: A Framework for Working on the Right Thing at the Right Time
How to prepare for Convention Playtesting
How to Make a Board Game Prototype at Home: 6 Methods From Rough to Professional
How to Make a Board Game Print and Play: 10 Tips From Someone Who Got It Wrong First
How to playtest a board game at every stage of development - six approaches
Publisher speed dating part 1 - Tips on How to Pitch a Board Game to Publishers
Publisher speed dating part 2 - Designer Publisher Speed Dating at UK Games Expo 2026
What is 40 to 1000 and what's my plan for organic marketing?
My Board Game Content Strategy: How I'm Building a Kickstarter Audience With No Ad Budget
How to Use Blind Playtesting to Improve Your Board Game and Build Your Kickstarter Audience
How to Use Board Game Cafes to Market Your Game and Get Feedback